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Game roll spike
Game roll spike













For the second perk, Kill Clip is easily your best option.

game roll spike game roll spike

If you can chain kills, Heating Up is objectively better. For the first column, you have Heating Up and Dynamic Sway Reduction. Rapid-Fire Auto Rifles are surprisingly strong in PvP, although you'll need a roll with high stability to outduel a Hand Cannon. For the barrel and magazine perks, use whatever you're comfortable with.īest PvE Roll: Corkscrew Barrel, Tactical Mag, Heating Up, Rampage Kill Clip's inability to refresh its timer makes it a slightly harder sell than Rampage, although this will mostly boil down to preference. In the second trait column, you can choose between Rampage and Kill Clip. The increased stability and accuracy give Chroma Rush pinpoint accuracy, allowing you to chain precision hits with little issue. Your left column perk will probably depend more on your barrel roll than anything, but here's what I'd go for.įor PvE, there's a strong case to be made for Heating Up. In the right column, you can't go wrong with Rampage, Kill Clip, Thresh, Wellspring, or the new Adrenaline Junkie perk for grenade-focused builds. Feeding Frenzy or Subsistence are also great options in the left column. The new Heating Up perk is like a better Dynamic Sway reduction, improving accuracy, stability, and recoil direction with every kill. There are practically no bad rolls on this gun, but there are a few standouts.Īs with the Steelfeather, Chroma Rush tends to buck like a bronco on full-auto fire.

game roll spike

Those still mourning the loss of their Steelfeather Repeaters from sunsetting will be quite happy with its replacement, and not just because of all the new perks.















Game roll spike